Virtual Reality can Play a Major Role in Training Machining Professionals

Posted on: Thu, 10/29/2020 - 08:12 By: garrydoran

The first group of students are working on the VR training on safe tensioning

Together with Serious VR, STODT, the technical company trainer in machining and measuring, has developed an initial training course for learning to clamp on a five-axis DMG Mori DMU 50 CNC machining center. Virtual Reality is a computer technique that allows you to experience a completely different reality. The development of VR training modules is one of the components in the Machining 4.0 project of which STODT has been a part for some time. In this project, STODT guides SMEs in the manufacturing industry to take the knowledge and innovation capacity in the sector to the next level.

"Often training is mainly a matter of repetition. But with ten students and one teacher around the machine, this is not efficient. With VR, students can now train independently and more intensively. After they have completed the training, the learning result is immediately visible," says Bob Selker, Project Leader at STODT. If they achieve a certain score in the VR training, they can do the assessment on the machine under the guidance of a subject specialist.

Learning to tension safely

With the VR glasses on (in this case the HTC Vive Pro) the students can virtually train how to place clamping devices correctly in a CNC machining center. Bob Selker: "The emphasis in this training is on the aspect of safe clamping. Once the students have completed the VR training, they can virtually see what they have not done correctly. They can continue to repeat the training until the end result is satisfactory. One of the main advantages of VR is that students can make mistakes and experience mistakes that are not allowed in reality on a CNC machining center, because of the damage that can occur. That makes the VR training unique.  A third important advantage of Virtual Reality is that the student has complete focus on the training that is followed. This is because you are completely in the virtual environment. Because of this, the retention value is a lot higher".

STODT has developed this module as a technical trainer together with Serious-VR, a developer of VR applications. Both see a lot of potential in the use of VR in technical learning environments. The use of VR is also extremely suitable for training side-entrepreneurs. Bob Selker: "VR is a good addition to the theory which of course is always needed.

In time STODT wants to develop a VR platform where students can find several training modules that they can download and then get to work with them. "As a trainer, we provide the knowledge in the field of machining and measuring, Serious-VR builds the application," says Bob Selker.

Building a realistic VR environment is getting faster and faster. For example, the HTC Vive Pro already has a plug-in available for Siemens NX. This allows machine and environment designs to be converted directly into VR.

- The first group of students are working on the VR training on safe tensioning. STODT wants to offer a platform full of VR training courses

The first group of students are working on the VR training on safe tensioning 2